Augmented Reality

Interactive Learning

Creative Translations

Doctor of Engineering Student, Interactive Media Design Laboratory


Hello and welcome to my Github page.

I am Nicko Reginio Caluya, from Laguna, Philippines. Nicko, for short.

I am currently a doctor student at Nara Institute of Science and Technology, Japan under the Interactive Media Design Laboratory.

Scroll down to see some projects.

Training Transfer

October 2016 - current

How do we design training experiences that use head-mounted displays more efficient for trainees?

This is the main research work that I have worked on since I started my master's degree. First, I compared the differences between the virtual and augmented reality as modes of presenting the training scenario. Currently, I am working on the effects of the augmentable field-of-view in optical see-through head-mounted displays (OST-HMDs).


Nicko R. Caluya, Alexander Plopski, Jayzon F. Ty, Christian Sandor, Takafumi Taketomi, and Hirokazu Kato. “Transferability of Spatial Maps: Augmented Versus Virtual Reality Training", In Proceedings of the IEEE Conference on Virtual Reality \& 3D User Interfaces (IEEE VR '18), Reutlingen, Germany, 2018.

Kantenbouki VR

May 2018 - March 2019

The output of my internship at Weathernews, Inc. is a VR authoring tool that helps in learning the different types of clouds in the sky, an essential skill required to report localized weather.


Nicko R. Caluya and Marc Ericson C. Santos. “Kantenbouki VR: A Virtual Reality Authoring Tool for Learning Localized Weather Reporting," In Proceedings of the IEEE Conference on Virtual Reality \& 3D User Interfaces (IEEE VR '19), Osaka, Japan, pp. 866-867.


October 2017 - February 2018

Do you want to know more about transcriptomics?

This is actually a project led by Carlo Mallari (friend and colleague), who is currently a Doctor student at the Computational Systems Biology Laboratory at NAIST. He formed a team with Filipinos from NAIST to design and develop this web-based introduction to the world of activators and inhibitors, and how transcriptomics actually paints the big picture of a person's health.

I am just hosting the site in this Github because I was in charge of putting all the pages together, as well as laying out the encyclopedia page. Check out the site here.

cloud field

October - December 2016

An idea: have you ever been so lost that the question "where are you" floats over your head, over clouds? Broadcasted, then fogged into forgetting. But then you remember consistently: you were lost then and there.

Back story: I was having an introductory lesson in WebGL here in Japan when @alfredmarasigan asked me about rendering clouds and fog but with annotated messages. I said go! And now here we are.

"cloud field" (2016) is part of "Spatial Territories" exhibited at Bulwagan ng Dangal, University of the Philippines Diliman until 12/16. Created with WebGL and Three.js..

IGPAW: Intramuros

September 2014 - SEPTEMBER 2016

Igpaw: Intramuros is an augmented reality mobile game developed for learning Philippine history within the actual confines of the walled city in Manila. The goal is to be able to find the cause of displacements of characters and objects significant in Philippine history and literature, and help restore balance in Intramuros. The player needs to scan historical markers in various locations to activate these scenes. I worked with a team of developers, designers, literary and history consultants, under the Ateneo Laboratory for the Learning Sciences. We used Vuforia + Unity 3D. You can download the Android version here.


Ma. Mercedes T. Rodrigo, Nicko R. Caluya, Eric Cesar Jr. E. Vidal, Jenilyn L. Agapito, and Walfrido David A. Diy III. “Usability Study of an Augmented Reality Game for Philippine History." Paper, In Proceedings of International Conference for Computers in Education, Mumbai, India, 2016.

Ma. Mercedes T. Rodrigo, Nicko R. Caluya, Walfrido David A. Diy III, Eric Cesar Jr. E. Vidal. “Igpaw: Intramuros -- Design of an Augmented Reality Game for Philippine History." In Proceedings of International Conference for Computers in Education, Hangzhou, China, 2015.

Eric Cesar Jr. E. Vidal, Jayzon F. Ty, Nicko R. Caluya, and Ma. Mercedes T. Rodrigo “MAGIS: Mobile Augmented-reality Games for Instructional Support." In Proceedings of the 3rd Asia-Europe Symposium on Simulation & Serious Gaming (VRCAI '16). ACM, New York, NY, USA, 191-194, 2016.

8916-5 Takayama-cho, Ikoma, Nara 630-0192, JAPAN
Drop me a line at: nickocaluya[@]
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